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Independent mobile game studio

UNITY.
ADVENTURE.
FOURBOUND.

Four people, bound to each other and to a short list of games we actually want on our own phones. Small team, deep worlds, no filler.

In DevelopmentiOSAndroid

Everbelow

Expedition Auto-RPG

Guide a light-bearing crawler into the unknown depths.

Push downward for better loot, or move sideways to grow stronger before risking the next descent. A node shows you its depth and its fuel cost and nothing else — what waits inside stays hidden until you commit to the road.

Store link coming soon

In the Pipeline

What is on the bench right now. Nothing here is finished, which is rather the point of showing it.

Systems

Depth & Node Generation

The map is generated from a seed rather than authored, so a run is reproducible and a save is portable. Every junction is a node; the sector opens five depths at a time and closes behind you.

Balance

Loot & Itemization

Four equipment slots, affixes that scale with item level, and rarity tiers that unlock as you descend. Depth has to change what drops, not only what colour it is.

Design

The Crawler

Transport, safe light radius, and a progression tree of its own. Fuel decides how far you can move; the build decides how deep you can survive. Those two walls are deliberately different.